The main part of the tutorial consists of setting up smoke in Blender—fire is basically smoke with a rendered with a volumetric material that changes color according to density. The basic object for creating smoke/fire is a "domain," which is an object, like a cube, that restricts the smoke simulation to a specific part of the scene.
I did not render the whole animation, just a frame. I could've gone for a higher resolution smoke, but my computer is not extremely fast, and baking the smoke takes a while—about one hour for 120 frames, or 5 seconds of animation. Here is the result.
Pretty scary flame, eh? :D |
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