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Sunday, November 11, 2018

Back to LuxCoreRender

I've been using Cycles for my rendering jobs almost exclusively for a number of years now. In the past, when I wasn't happy with Blender internal renderer, I had tried Luxrender, but gave up on it when Cycles came out. I recently re-discovered Luxrender, which is not called that anymore, but LuxCoreRender, and it is really really good. Almost to the point of making me want to switch to it from Cycles. For one thing, it does caustics like a breeze, and it has a very solid material node workflow. So, I re-created an old scene of mine in LuxCoreRender, and it did not come out half bad. Click here for the Cycles version. Enjoy!

What I like about LuxCoreRender version is how good it does the caustics, and how incredibly
realistic glass is.

Monday, November 5, 2018

Resetting a Node to its Default Values in Blender

I just stumbled by accident on this very useful Blender tip, and I thought it would be worth sharing. It's very simple. Let's say you have a node in the Node Editor and that you edited its multiple values into an unrecognizable form not resembling the original state of the node. Instead of creating a new node of the same kind, if all you need is to reset its values to the default settings, just press the Delete key. Enjoy!

Figure 1. In this example, the Carpaint Material from LuxCoreRender
has been rendered into an unrecognizable form. How do you go back
to the default settings, then?

Figure 2. Just press Delete on your keyboard. The node reverts
to its default values, as shown here.