Here is a sample of renders I've done over the years. If you are interested in my work, please drop me a line: andreucabre at gmail dot com :)
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A coke bottle scene where I explore glass, caustics,
and little imperfections. BlenderNation featured it in their site.
Created in Blender, rendered in Cycles. |
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A study of a bit of organic and curvy modeling. The framing, lighting,
and composition are inspired in 17th century paintings. Modeled in Blender,
rendered in Cycles. |
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An image that showcases some fun, alternative designs of the Catalan pro-independence flag—known as estelada. The image I came up with is pretending to be a natural-history museum kind of display of lapel pins typically worn by pro-indy folks—although this practice used to be more common back in the seventies than it is nowadays. I was inspired by a friend's piece of individual cereal bits displayed in a similar manner.
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Subway station created entirely in Blender and rendered in Cycles.
Inspired in some of the subway stations in Barcelona. I added some
freeware people panels to give it some realism. Also, I did some post production
compositing in Blender—like the flare effect.
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A Go board scene, submitted to a competition on the Luxrender forum.
Modeled in Blender and Cheetah3D. I've always loved the esthetic qualities
around Go boards and stones. |
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A render of the Ear Reddening go game, probably the most famous
go game in history. Tools used are Blender, Cycles, and a bit of Photoshop. |
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A study on green glass, created with Blender and Cycles/ |
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A book cover illustration for an upcoming book on epub, created
entirely with Blender and rendered in Cycles. |
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These two renders are my take on a very famous Catalan monastery. It gave me the chance to do
all sorts of procedural-like modeling, using a bunch of splines and arrays. Done in Cheetah3D.
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