Here is a sample of renders I've done over the years. If you are interested in my work, please drop me a line: andreucabre at gmail dot com :)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifIj7eOP6ocy75o2xwLTJS0WTmIORcGkMOSagyO9kAmshKYQndM_TttRJLKkqwsVFHngohEU7zmPg8J96l0lJXm4U6XiQhytM_H4vU1HEozigIwywBIHf7KS0kkDPKheS2L4R_0UYuHA/s400/render_24.png) |
A coke bottle scene where I explore glass, caustics,
and little imperfections. BlenderNation featured it in their site.
Created in Blender, rendered in Cycles. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicldEixyeVIOQHaD6Hlq9Sh4BCrjHU7DCcd8H11lyTAhnasIC1z-kwfe73Xaj3pRfqnXh6Wp3llBdos9UGnul_AFhsFwycHkHRn5gbr7K9UhObf0sCYy6dK7BEqdmRQRMsVi2MAPyBlg/s400/daffodil_final.png) |
A study of a bit of organic and curvy modeling. The framing, lighting,
and composition are inspired in 17th century paintings. Modeled in Blender,
rendered in Cycles. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRuG9nGv9-SyqxkmZrH4qa2qvAH40WN4yhyFvJyGPGsKty4ONKlAPMkWN4dK9TOMp8yI7eZoLNLr7NEyl0oEvcwdFVAnshqbJAek5q5W0Qf7frJfQVE07Jj6sxDDbRdPOcHESPTobPeA/s1600/estelades_29_small.png) |
An image that showcases some fun, alternative designs of the Catalan pro-independence flag—known as estelada. The image I came up with is pretending to be a natural-history museum kind of display of lapel pins typically worn by pro-indy folks—although this practice used to be more common back in the seventies than it is nowadays. I was inspired by a friend's piece of individual cereal bits displayed in a similar manner.
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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQR3fuQsFBzJHi-sjgn_p6DcT7QVKQoadwFxnKWcs2LOtM_diq5MI0Gr1LxZlUs2p7qYb491ojVbAsC6TcSRVTCReQOPekp5RoPSP4x7dy6-h2LC3WMWu98aDCMwfw_gwEJkJYxwRhAA/s400/blender_composite.png) |
Subway station created entirely in Blender and rendered in Cycles.
Inspired in some of the subway stations in Barcelona. I added some
freeware people panels to give it some realism. Also, I did some post production
compositing in Blender—like the flare effect.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAlAG42QXgz6RN76SNgeW3jmbIm19Vm1c7qddLk0J76_8T-81dWJAWt7pxDRW_E8dqrN1hekJPtFBGL8iA7HjCCthJf7lZwoYqbEDjc_71VB8t_L4EDcVjISWgAloWfWtjwlO7-aBqUA/s400/goban_5.jpg) |
A Go board scene, submitted to a competition on the Luxrender forum.
Modeled in Blender and Cheetah3D. I've always loved the esthetic qualities
around Go boards and stones. |
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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzJfJZnxfK89su7GaONRhtv8prFae6f4AmU2j8UN7woeRJpC6K0OLYcwvJxkRsC_N3yHy7h_chbciYL0UJ28vVO3bWA6zz2wkjPF9A25EtfZL-1Nt7YWY-oVnLh7GkrezTPFy1J0XQPA/s400/ear_reddening_game_3.png) |
A render of the Ear Reddening go game, probably the most famous
go game in history. Tools used are Blender, Cycles, and a bit of Photoshop. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh35CNdr9DvFUo6nwrdhpssr7cwvauNYfO8HjXYqKNcKfk7hy0NltfEK5j8wynvGa-ABAjKMQV7GHZ4BrOnJ4QVPhOBk3bVAKCix_xHBqYEVZWoOkJFVTaM8VcK327ETEVXCoMEyzpa6A/s400/green_bottles.png) |
A study on green glass, created with Blender and Cycles/ |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjOGDmUkDdYOIW6gHvnuydN0aRn5NOl1Gpimpt0IpU-4HXflvYhRqwd23zQI9JvZlo7tHlS3JK8t3ab_quBTXhlSNycYFmurIJob8EGl7Rq9CBx1FXaRrpBKkWsZ6A95iZDG0PgbyTTA/s400/composite_dartboard_image.png) |
A book cover illustration for an upcoming book on epub, created
entirely with Blender and rendered in Cycles. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqAgQdz_W6vcKcA2tu06y9B244xwn6mnnrE0vs6iHQIkuN-yLE3fqumk9K64YJh-UacyLXk8-bHBU6suX0OSCic3SGnZJdLH4qyjEApb2Nb8Eb0v27DdtG07Z6GRnDQNp7DCdFjDlEog/s400/claustre+nit.jpg) |
These two renders are my take on a very famous Catalan monastery. It gave me the chance to do
all sorts of procedural-like modeling, using a bunch of splines and arrays. Done in Cheetah3D.
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