3D tutorials, tips and techniques, inspiration and community.

Tuesday, February 15, 2011

Material settings for my coke bottle Glass2

Alessandro (here's his blog too) just recently asked me to post the settings for the Glass2 material I used for the coke bottle on an earlier post. I am including some screenshots of the settings. Notice that since both Blender 2.5 and Luxblend are moving targets at the moment, what these settings look like on your version of both might look different, or be in a different location altogether :)

OK, here it goes. Before you setup a Glass2 material on Luxblend, you need to create two volumetric settings. There needs to be one for the air (IOR = 1), and one for the glass. Each of these volumes need to have a IOR texture attached to them. After that, you create a Glass2 material, and add each of the volumes you created in the corresponding slot for interior (glass) and exterior (air) volume.

Air volume settings.

Texture that goes with the Air volume. Notice it's a constat texture.
Volume for the glass.
Texture associated with the green glass volume.
This is what the material settings look like.

1 comment:

  1. I thought I posted a comment a few days ago, can't see where it's gone...
    anyways, thanks again for this nice tut! I really can't find the time to play with the new RC now but I've bookmarked it and will try asap.
    sometimes I think I'd need some 36h days (and a couple more, just to sleep...)