Image 1. Green tea studio shot, with some condensation drops to add a bit more interest. |
Readers of this blog may already know of my predilection for rendering anything glass and liquid. Some examples are here and here. For the tea in the bottle, originally I had used Blender Diplom's absorption node trick. Since the last time I worked on this piece, volume absorption support was added to Cycles, so I changed the setup to the much more straightforward shown on image 1. I will be playing around with volume very soon, it's a great feature for sure :)
Image 2. To add absorption to glass, simply connect a Volume Absorption node to the Material output Volume socket. It is just awesome! |
Image 3. Cycles lets you see exactly what your scene looks like, even from far away. It's weird, but nice :) |
Image 4. Who can read a wireframe, anyway? |
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