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Monday, June 20, 2011

Goban Scene—Final Render

Here is my final render on the Goban scene, created in Blender 2.57, rendered in Luxrender 0.8. The render time was some 30 hours, and reached 1300 samples per pixel. There are some areas where there is a bit of what's called fireflies—areas of overly light pixels that don't get resolved by the renderer. However, I think it's probably OK as it is right now.

Goban

7 comments:

  1. looks awesome Andreu! I like it.

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  2. This is terrific! I have to know, however, where did you get the wood texture, how did you get the color from the endgrain to match the sides as well as you did?

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  3. Thanks, I'm glad you like it! The texture comes from http://mayang.com/textures/

    As for the procedure, at first I tried this technique I found on this Blender tutorial, where you use a from-view UV projection on camera mode from the top. However, most go boards have a curved end grain pattern, which was not accomplished this way. In order to achieve that, I simply applied a Photoshop filter to bend the wood grain on a section of the image. As for aligning the texture, I chose "Display Solid" in the Properties panel in Blender, and moved the appropriate faces in the UV editor until they more or less matched. It's not exact, but fairly close :)

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  4. Very nice! I made a Van Gogh out of it that I hope you like!

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