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Sunday, June 12, 2011
Goban 2
Here is what I consider to be an (almost) final render for this scene. The white stones in the bowl were created using an in-development, beta version of Cheetah3D's bullet physics plugin, by Hiroto Tsubaki. I was forced to reduce both polygon count and output size, because I was getting a very low sample-per-pixel rate (something like 15 per hour!). I think I should call this piece "Goban by the window." If I do anything else to it, it would be working on the textures a bit (they need a bit of bumpmap,) the rice paper volume material, and modify the model of the fan a bit. I hope you like it.
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great progress from the last shot... very well done Andreu!
ReplyDeletethanks! I need to tweak a few things, but it's almost there :)
ReplyDeleteWonderful. Very true to the spirit of the objects, and delicious to explore with my eyes.
ReplyDeleteThanks David! I'm glad you like it. :)
ReplyDeleteReally shaping up. Good to see the bullet physics script being used in a render.
ReplyDeleteAndreu this is amazing. Good thing Liz told us on Facebook that this was not a photo. Well done.
ReplyDelete@Dave: Thanks! yeah, that script is gonna have big impact, you'll see :)
ReplyDelete@MJD: Thank you! I'm glad you like it. Trying my best :)