I just stumbled by accident on this very useful Blender tip, and I thought it would be worth sharing. It's very simple. Let's say you have a node in the Node Editor and that you edited its multiple values into an unrecognizable form not resembling the original state of the node. Instead of creating a new node of the same kind, if all you need is to reset its values to the default settings, just press the Delete key. Enjoy!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKtsNi_w0CL2IhPEAvks-kadZm3ahThvKo9UV9dhhpqN_Ugs61lTiALt89yaxMcWomlwZUj7pLZ5QtI18jHRwduZalEfsMjEYbVHgPF5Bkwt153jzRABFg8a1RYP2RnOSZLmuZVjM4-A/s320/Capture_1.PNG) |
Figure 1. In this example, the Carpaint Material from LuxCoreRender has been rendered into an unrecognizable form. How do you go back to the default settings, then? |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK9xRvH6RRDVS3KBFzzWadqWQ4Tj3QEy3yAM1J8l3hEmylhUjQ3iDdmKGTT726p89QQxFCf-aN5zeNlSekcYJICU8-SXIe7JBjAIxkmcBQEWUXhblkznzvJS0vmBhuZn7IZkvCNbcuGQ/s320/Capture_2.PNG) |
Figure 2. Just press Delete on your keyboard. The node reverts to its default values, as shown here. |
Is the Texture Node editor still working in Blender 2.8? I've googled this question and can't seem to get a definitive answer.
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