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Sunday, June 12, 2011

Goban 2

Here is what I consider to be an (almost) final render for this scene. The white stones in the bowl were created using an in-development, beta version of Cheetah3D's bullet physics plugin, by Hiroto Tsubaki. I was forced to reduce both polygon count and output size, because I was getting a very low sample-per-pixel rate (something like 15 per hour!). I think I should call this piece "Goban by the window." If I do anything else to it, it would be working on the textures a bit (they need a bit of bumpmap,) the rice paper volume material, and modify the model of the fan a bit. I hope you like it.

Click to enlarge

7 comments:

  1. great progress from the last shot... very well done Andreu!

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  2. thanks! I need to tweak a few things, but it's almost there :)

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  3. Wonderful. Very true to the spirit of the objects, and delicious to explore with my eyes.

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  4. Thanks David! I'm glad you like it. :)

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  5. Really shaping up. Good to see the bullet physics script being used in a render.

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  6. Andreu this is amazing. Good thing Liz told us on Facebook that this was not a photo. Well done.

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  7. @Dave: Thanks! yeah, that script is gonna have big impact, you'll see :)
    @MJD: Thank you! I'm glad you like it. Trying my best :)

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