Originally, I was going to create my first videotutorial on making-real time bump maps via texture painting on GLSL view mode, but there is this Blender Cookie video already, by David Ward. So, anyway, it's a great technique, very useful to add detail intuitively where there's not enough geometry, as a way to keep the poly count down. It's also a great alternative to using a Multiresolution modifier, although I like to combine it with some basic sculpting. I really recommend it. I've been using it on this model I've been working on for Tube. Here is the link to the
tutorial. Thank you David!
Link doesn't work
ReplyDeleteThanks for pointing that out. I will link to a different video.
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